Good design is design that goes unnoticed.
If one does not have to think, “How do I use this?” when they pick up an object for the first time then the designer has done her job, according to Dieter Rams in his “Ten Commandments of Design” article. By simply being quietly fantastically designed, and object can meet six of the “Ten Commandments” in one fell swoop: being useful, understandable, unobtrusive, honest, thorough and finally designed with “as little design as possible.” When reading this article it is easiest for me to apply these rules to cooking utensils (even though my intended major is not industrial design). Because cooking is so basic and simple, the tools we use should be just as straightforward.
Consider the common mixing bowl as we walk through each rule:
“Good design is innovative.” Although bowls have not undergone major transformations in the past centuries, we now have many many different materials to make them from. Ceramic, copper, stainless steel, plastic and glass each serve a specific purpose and we need each material to meet a need (heat resistance, not reacting with an ingredient, dishwasher safe, child-proof etcetera) that we now have in modern times. In addition to material innovation the smallest change in form, such as having a flatter bottom or skid resistant coating, can have a huge effect on the efficiency of the object.
“Good design makes a product useful.” Of course a bowl is going to be used often in a kitchen so it must fulfill its purpose very well, it must be useful. It should be stackable, easy to clean, simple and convenient. It is hard to mess up a bowl.
“Good design is aesthetic.” Bowls are simple by nature and thus must be simple by design. It needs no legs, no stands, no special decorations to be useful; and if these additions were incorporated into a bowl’s design then it would become “messy.” Clean lines would be lost and its useful qualities would be lessened by something that is an eyesore. Not to mention that a plain metal bowl looks nice in every kitchen.
“Good design makes a product understandable.” A bowl is a bowl is a bowl is a bowl.
“Good design is unobtrusive.” In other words, the food is the focal point, not the bowl.
“Good design is honest.” A bowl should simply be a bowl, with no dreams to be the crystal serving dish nor promises of instant cooking skills.
“Good design is long lasting.” A bowl should not bend to the fashion of the day, to be made into odd shapes or to have unnecessary extra “qualities” or “abilities.”
“Good design is thorough down to the last detail.” Every aspect of the design should have a distinct purpose. The bowl is precisely this flat so that it has the most stability; the non-slip coating goes exactly three inches high because thats where it comes into contact with the most surfaces that cause it to slip and slide, etcetera.
“Good design is environmentally-friendly.” By not having extra frills, precious resources are saved for better uses.
“Good design is as little design as possible.” This statement simply speaks for itself.
While it is very easy to relate this article to things in the industrial field, the principles also apply to those of illustration, my intended major. It is always extremely tempting to add that ONE more little detail that will complete the piece only to have it completely ruined by becoming too busy. Being thorough in both industrial and fictional drafting shows devotion to one’s work which makes everyone who sees it appreciate it more. I’m not sure that illustration can be “long lasting” in the way that Rams intended. I think that an illustration can be appreciated for long periods of time due to the amount of skill and effort and quality of execution more so than whether the style is relevant or popular.